Scope

abstract class Scope(var astNode: Node?)

Represent semantic scopes in the language. Depending on the language scopes can have visibility restriction and can act as namespaces to avoid name collisions.

Inheritors

Constructors

Link copied to clipboard
constructor(astNode: Node?)

Properties

Link copied to clipboard
open var astNode: Node?
Link copied to clipboard

The list of child scopes.

Link copied to clipboard

Returns the GlobalScope of this scope by traversing its parents upwards.

Link copied to clipboard
var id: Long?

Required field for object graph mapping. It contains the scope id.

Link copied to clipboard
var name: Name?

The real new name

Link copied to clipboard

Scopes are nested and therefore have a parent child relationship, this two members will help navigate through the scopes,e.g. when looking up variables.

Link copied to clipboard

In some languages, the lookup scope of a symbol that is being resolved (e.g. of a Reference) can be adjusted through keywords (such as global in Python or PHP).

Link copied to clipboard

FQN Name currently valid

Link copied to clipboard

A map of symbols and their respective Declaration nodes that declare them.

Link copied to clipboard

Functions

Link copied to clipboard
fun addLabelStatement(labelStatement: LabelStatement)
Link copied to clipboard
fun addSymbol(symbol: Symbol, declaration: Declaration)

Adds a declaration with the defined symbol.

Link copied to clipboard
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun lookupSymbol(symbol: Symbol, thisScopeOnly: Boolean = false, replaceImports: Boolean = true, predicate: (Declaration) -> Boolean? = null): List<Declaration>

Looks up a list of Declaration nodes for the specified symbol. Optionally, predicate can be used for additional filtering.

Link copied to clipboard
open override fun toString(): String