LoopScope

Constructors

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constructor(loopStatement: Statement)

Types

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object Companion

Properties

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open override var astNode: Node?
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open override val breakStatements: List<BreakStatement>
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The list of child scopes.

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Returns the GlobalScope of this scope by traversing its parents upwards.

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var id: Long?

Required field for object graph mapping. It contains the scope id.

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var name: Name?

The real new name

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Scopes are nested and therefore have a parent child relationship, this two members will help navigate through the scopes,e.g. when looking up variables.

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In some languages, the lookup scope of a symbol that is being resolved (e.g. of a Reference) can be adjusted through keywords (such as global in Python or PHP).

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FQN Name currently valid

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A map of symbols and their respective Declaration nodes that declare them.

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A map of typedefs keyed by their alias name. This is still needed as a bridge until we completely redesign the alias / typedef system.

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Functions

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open override fun addBreakStatement(breakStatement: BreakStatement)
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open override fun addContinueStatement(continueStatement: ContinueStatement)
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open fun addDeclaration(declaration: Declaration, addToAST: Boolean)
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fun addLabelStatement(labelStatement: LabelStatement)
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fun addSymbol(symbol: Symbol, declaration: Declaration)

Adds a declaration with the defined symbol.

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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fun lookupSymbol(symbol: Symbol, thisScopeOnly: Boolean = false, replaceImports: Boolean = true, predicate: (Declaration) -> Boolean? = null): List<Declaration>

Looks up a list of Declaration nodes for the specified symbol. Optionally, predicate can be used for additional filtering.

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open override fun toString(): String