UnreachabilityState

A state which actually holds a state for all Edges, one only for declarations and one for ReturnStatements.

Constructors

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constructor()

Properties

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open override val keys: MutableSet<Edge<Node>>
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open override val size: Int
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Functions

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open override fun clear()
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open override fun clone(): Any
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open override fun containsKey(key: Edge<Node>): Boolean
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open override fun containsValue(value: LatticeElement<Reachability>): Boolean
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open operator override fun equals(other: Any?): Boolean
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open override fun forEach(p0: BiConsumer<in Edge<Node>, in LatticeElement<Reachability>>)
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open operator override fun get(key: Edge<Node>): LatticeElement<Reachability>?
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open override fun getOrDefault(key: Edge<Node>, defaultValue: LatticeElement<Reachability>): LatticeElement<Reachability>
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open override fun hashCode(): Int
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open override fun isEmpty(): Boolean
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open fun push(newNode: Edge<Node>, newLatticeElement: LatticeElement<Reachability>?): Boolean
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open override fun put(key: Edge<Node>, value: LatticeElement<Reachability>): LatticeElement<Reachability>?
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open override fun putAll(from: Map<out Edge<Node>, LatticeElement<Reachability>>)
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open override fun remove(key: Edge<Node>): LatticeElement<Reachability>?
open override fun remove(key: Edge<Node>, value: LatticeElement<Reachability>): Boolean
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open override fun toString(): String