UnreachabilityState
A state which actually holds a state for all Edges, one only for declarations and one for ReturnStatements.
Properties
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open override val entries: MutableSet<MutableMap.MutableEntry<Edge<Node>, LatticeElement<Reachability>>>
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Functions
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open override fun compute(p0: Edge<Node>, p1: BiFunction<in Edge<Node>, in LatticeElement<Reachability>?, out LatticeElement<Reachability>?>): LatticeElement<Reachability>?
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open override fun computeIfAbsent(p0: Edge<Node>, p1: Function<in Edge<Node>, out LatticeElement<Reachability>>): LatticeElement<Reachability>
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open override fun computeIfPresent(p0: Edge<Node>, p1: BiFunction<in Edge<Node>, in LatticeElement<Reachability>, out LatticeElement<Reachability>?>): LatticeElement<Reachability>?
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open override fun getOrDefault(key: Edge<Node>, defaultValue: LatticeElement<Reachability>): LatticeElement<Reachability>
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open override fun merge(p0: Edge<Node>, p1: LatticeElement<Reachability>, p2: BiFunction<in LatticeElement<Reachability>, in LatticeElement<Reachability>, out LatticeElement<Reachability>?>): LatticeElement<Reachability>?
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open override fun put(key: Edge<Node>, value: LatticeElement<Reachability>): LatticeElement<Reachability>?
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open override fun putIfAbsent(p0: Edge<Node>, p1: LatticeElement<Reachability>): LatticeElement<Reachability>?
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open override fun replace(p0: Edge<Node>, p1: LatticeElement<Reachability>): LatticeElement<Reachability>?
open override fun replace(p0: Edge<Node>, p1: LatticeElement<Reachability>, p2: LatticeElement<Reachability>): Boolean
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open override fun replaceAll(p0: BiFunction<in Edge<Node>, in LatticeElement<Reachability>, out LatticeElement<Reachability>>)